Skin retouching without the 'mush'

The Process...
- Dup the Background layer and then create a transparent layer over the Dup. Use the Healing Brush and/or Patch Tool to quickly remove any major blemishes - Pimples, scars, etc.As a rule of thumb just deal with the ones painfully obvious on a 25% view.
- If there are any patchy skin colour issues such as redishness from a rash-like condition create a transparent layer, set it to Color blending mode, and with a soft edged Brush or Clone Tool set to Color mode paint over the off-colour area sampling from the true skin colour.
- When major blemishes and/or colour patches are removed, merge with the Background dup.
- Now comes the magic! Dup your retouched layer twice. Rename the first one 'Smooth' and the second 'Detail'. Click off 'Detail's visibility and select 'Smooth'.
- Using the Select > Color Range function make an accurate selection of the skin tones. Use the +/- eyedroppers and the fuzziness slider to make sure that the areas adjacent to the skin tone (hair, clothes, etc.) are not part of the selection. When done save the selection as a new channel. Call it 'Skin'. Now you can Deselect (Ctrl-D). Still on the 'Smooth' layer open the dialogue for Lens Blur.
- At the top of the dialogue ensure your preview is on. Load the 'Skin' channel as your Depth Map Source. Blur Focal Distance should be 0. Select Octagon as your Iris shape. Blade Curvature 100, Rotation 0, Brightness 0, Threshold 0, Noise Amount 1. The judgement call part is the Radius. You need to set the Radius to a level that blurs out all of the undesirable skin detail - Unevenness, blotchiness, etc. - Without going too far an ruining the contours of the face. The amount will depend on the skin of your subject, the resolution of the image file, and the amount of the frame filled by the subject. For the example image above (2912x4368 pixels) it was set to 32.
- Now it's on to the top layer, Detail. Make it visible, select it, set the blending mode to Linear Light. Now preview a high Pass filter at 100% and adjust the radius. You will find a setting that reveals pores, fine lines, etc., but still hides blotchiness and other larger flaws. On this example image a radius of 2-3 would be about right. When you've found the radius you're happy with run the filter.
- At this stage you may want to try adjusting opacity's of the 'Smooth' and 'Detail' layers on a 100% view to taste. When you're happy merge these two layer with the Dup background layer.
- Now make a black (hide all) mask on this layer. Use a stylus to paint the skin areas back to visible. No need to be too slavish about this as the mask you made from the selection should have dealt with much of the undesirable overlap already.
- When you're happy with your masks reveal of beautifully perfect skin, Flatten: It's a job well done!
The result...
Taking it Further...
For commercial work I'm after a tip-top retouch. I create 3 or 4 'Detail' layers running a large, medium and small radius High Pass filter on them and setting each one to a different opacity. The before & after 50% views below used a 35 radius High Pass at 8% opacity, a 14 radius at 18% and a 2 radius High Pass at 75%. Using multiple layers of High Pass you can produce a very realistic 'perfect' skin...
Before...

Labels: Post Production, Technique








